Band of Brodders
Abyssea Information / Discussion ...
Abyssea / Proc Information, read ...
325 weeks ago
Guys please refer to this and bookmark it for easy access. Make sure that you have all procs available for your job (this includes you mages!) if I have all procs available on WHM (Blue, Red, and Yellow) there is no excuse for anyone not to have theirs! This includes all WSNM you need to have! (I had to get Retribution and Black Halo, get your trials done!)
Taken from Wiki page:
Upon claiming/popping any NM within Abyssea, 3 types of weaknesses (Red/Blue/Yellow - see below) will be set. They will shift to a new random weakness with each battle, including if the NM goes unclaimed and de-aggros.
When a monster's weakness is struck, a pair of exclamation marks(Weakness.png) appears over its name. The effects of triggering a weakness can vary widely and are explained below. According to NPC dialog, exploiting the weakness once will grant larger treasure rewards, potentially even ones normally unavailable, but hitting the same weakness repeatedly can decrease the terror/silence/amnesia effect and remove the treasure bonus. However, exploiting each of the three types of weakness once incurs no penalties to drop rates and is theorized to boost all potential rewards.
Yellow and possibly Red weaknesses are related to the element of the previous/current/next day the NM is claimed/popped. More information is needed on the patterns Red weaknesses followInformation Needed. Regarding Blue weakness follows the current time of the day that the NM is claimed and the type of damage dealt by Physical WS (Piercing/Slashing/Blunt).
Weaknesses cannot be triggered if the weapon skill misses or if the spell is resisted ("resists the effect of the spell" or "fails to take effect"), but may still process if the weapon skill or spell hits for 0 damage, or even if it heals the enemy. Additionally weaknesses cannot be triggered while the enemy is preparing or using a TP move or casting a spell. Finally, weaknesses cannot be triggered while the enemy is already staggering (e.g., cannot trigger blue weakness while the enemy is under Red Stagger), or while the enemy is stunned. For this reason, it is generally recommended to Stun only TP moves and spells (during which enemies cannot be staggered anyway).
Certain enemies, such as those of the Iron Giant family, possess standard attacks that are considered TP moves, even if there is no indication of it in the chat log. Likewise, weaknesses cannot be triggered while these enemies are attacking. Finally, certain NMs face further restrictions as to when their weaknesses may be targeted; for example, enemies such as Chloris and Usurper cannot be staggered during the effect of their 2 Hour abilities.
Yellow weaknesses can be triggered even if the enemy absorbs the damage from the spell.
325 weeks ago
Leader of Kingdoms Linkshell.
My 99's: WHMBLMRDMSCHDNCNINTHFBSTBLUSMN
Back to Top
to post a reply.